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2024-10-12 17:19:46 +08:00
# DevelopmentOnly
- **功能描述:** 使得一个函数变为DevelopmentOnly意味着只会在Development模式中运行。适用于调试输出之类的功能但在最终发布版中会跳过。
- **使用位置:** UFUNCTION
- **引擎模块:** Development
- **元数据类型:** bool
- **常用程度:** ★
使得一个函数变为DevelopmentOnly意味着只会在Development模式中运行。适用于调试输出之类的功能但在最终发布版中会跳过。
源码中最典型的例子就是PrintString。
## 测试代码:
```cpp
UFUNCTION(BlueprintCallable,meta=(DevelopmentOnly))
static void MyFunc_DevelopmentOnly(){}
UFUNCTION(BlueprintCallable,meta=())
static void MyFunc_NotDevelopmentOnly(){}
```
## 蓝图效果:
![Untitled](Untitled.png)
## 原理:
其会改变这个函数蓝图节点的状态为DevelopmentOnly从而最终导致该node在shipping模式下被pass through。
```cpp
void UK2Node_CallFunction::Serialize(FArchive& Ar)
{
if (const UFunction* Function = GetTargetFunction())
{
// Enable as development-only if specified in metadata. This way existing functions that have the metadata added to them will get their enabled state fixed up on load.
if (GetDesiredEnabledState() == ENodeEnabledState::Enabled && Function->HasMetaData(FBlueprintMetadata::MD_DevelopmentOnly))
{
SetEnabledState(ENodeEnabledState::DevelopmentOnly, /*bUserAction=*/ false);
}
// Ensure that if the metadata is removed, we also fix up the enabled state to avoid leaving it set as development-only in that case.
else if (GetDesiredEnabledState() == ENodeEnabledState::DevelopmentOnly && !Function->HasMetaData(FBlueprintMetadata::MD_DevelopmentOnly))
{
SetEnabledState(ENodeEnabledState::Enabled, /*bUserAction=*/ false);
}
}
}
```