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2024-10-12 17:19:46 +08:00
# Interp
- **功能描述:** 指定该属性值可暴露到时间轴里编辑在平常的Timeline或UMG的动画里使用。
- **元数据类型:** bool
- **引擎模块:** Sequencer
- **作用机制:** 在PropertyFlags中加入[CPF_Edit](../../../../Flags/EPropertyFlags/CPF_Edit.md), [CPF_BlueprintVisible](../../../../Flags/EPropertyFlags/CPF_BlueprintVisible.md), [CPF_Interp](../../../../Flags/EPropertyFlags/CPF_Interp.md)
- **常用程度:** ★★★
该属性可以暴露到时间轴里,一般用来编辑动画。
## 示例代码:
```cpp
UCLASS(Blueprintable, BlueprintType)
class INSIDER_API AMyProperty_Interp :public AActor
{
public:
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Interp, Category = Animation)
FVector MyInterpVector;
};
```
## 示例效果:
影响的是属性上的该标志
![Untitled](Untitled.png)
从而可以在Sequencer里对该属性添加Track
![Untitled](Untitled%201.png)