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2024-10-12 17:19:46 +08:00
# WheelStep
- **功能描述:** 指定数字输入框上鼠标轮上下滚动产生的变化值
- **使用位置:** UPROPERTY
- **引擎模块:** Numeric Property
- **元数据类型:** float/int
- **常用程度:** ★★★
指定数字输入框上鼠标轮上下滚动产生的变化值。
## 默认值的规则:
如果属性是浮点数且UI滚动条范围小于10则WheelStep=0.1否则为1
如果属性是整数则WheelStep=1
## 测试代码:
```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = WheelStepTest)
float MyFloat_DefaultWheelStep = 50;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = WheelStepTest, meta = (UIMin = "0", UIMax = "10"))
float MyFloat_SmallWheelStep = 1;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = WheelStepTest, meta = (WheelStep = 10))
float MyFloat_HasWheelStep = 50;
```
## 效果图:
默认值不指定UIMinUIMax也可以鼠标轮滚动变化值。默认为1
MyFloat_SmallWheelStep的UI范围只有10则默认改变幅度0.1
指定WheelStep =10则一下子变化10
![WheelStep2](WheelStep2.gif)
## 原理:
通过代码可知如果设置了WheelStep则用该值。
否则如果是浮点数且UI滚动条范围小于10则WheelStep=0.1否则为1
否则如果是整数则WheelStep=1
```cpp
virtual FReply SSpinBox<NumericType>::OnMouseWheel(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override
{
if (bEnableWheel && PointerDraggingSliderIndex == INDEX_NONE && HasKeyboardFocus())
{
// If there is no WheelStep defined, we use 1.0 (Or 0.1 if slider range is <= 10)
constexpr bool bIsIntegral = TIsIntegral<NumericType>::Value;
const bool bIsSmallStep = !bIsIntegral && (GetMaxSliderValue() - GetMinSliderValue()) <= 10.0;
double Step = WheelStep.IsSet() && WheelStep.Get().IsSet() ? WheelStep.Get().GetValue() : (bIsSmallStep ? 0.1 : 1.0);
if (MouseEvent.IsControlDown())
{
// If no value is set for WheelSmallStep, we use the DefaultStep multiplied by the CtrlMultiplier
Step *= CtrlMultiplier.Get();
}
else if (MouseEvent.IsShiftDown())
{
// If no value is set for WheelBigStep, we use the DefaultStep multiplied by the ShiftMultiplier
Step *= ShiftMultiplier.Get();
}
const double Sign = (MouseEvent.GetWheelDelta() > 0) ? 1.0 : -1.0;
const double NewValue = InternalValue + (Sign * Step);
const NumericType RoundedNewValue = RoundIfIntegerValue(NewValue);
return FReply::Handled();
}
return FReply::Unhandled();
}
```