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2024-10-12 17:19:46 +08:00
# DisableSplitPin
- **功能描述:** 禁用Struct的split功能
- **使用位置:** USTRUCT
- **引擎模块:** Pin
- **元数据类型:** bool
- **常用程度:** ★★
对于某些Struct特别是只有一个成员变量的结构有时候如果按照默认的展开则会显得很怪。这个时候就希望能够禁用掉这个功能。但是注意依然可以手动在蓝图里Break来访问成员变量。如果在蓝图里也不想暴露成员变量访问那应该在UPROPERTY上不能加BlueprintReadWrite/BlueprintReadOnly
在源码里搜索如FGameplayTagFPostProcessSettingsFSlatePostSettings
## 测试代码:
```cpp
USTRUCT(BlueprintType, meta = (DisableSplitPin))
struct INSIDER_API FMyStruct_DisableSplitPin
{
GENERATED_BODY()
UPROPERTY(BlueprintReadWrite, EditAnywhere)
float MyFloat;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
FString MyString;
};
USTRUCT(BlueprintType)
struct INSIDER_API FMyStruct_WithSplitPin
{
GENERATED_BODY()
UPROPERTY(BlueprintReadWrite, EditAnywhere)
float MyFloat;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
FString MyString;
};
```
![Untitled](Untitled.png)
允许的对比
![Untitled](Untitled%201.png)