BlueRoseNote/03-UnrealEngine/Editor/FBXAnimation导入逻辑.md

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2023-12-11 12:14:14 +08:00
---
title: FBXAnimation导入逻辑
date: 2023-12-11 11:28:36
excerpt:
tags:
rating: ⭐
---
# UAnimSequenceFactory
```c++
UObject* UAnimSequenceFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
{
UAnimSequence* AnimSequence = NewObject<UAnimSequence>(InParent, Class, Name, Flags);
if (TargetSkeleton)
{ AnimSequence->SetSkeleton(TargetSkeleton);
} if (PreviewSkeletalMesh)
{ AnimSequence->SetPreviewMesh(PreviewSkeletalMesh);
}
return AnimSequence;
}
```
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# UFbxAnimSequenceImportData
class UNREALED_API UFbxAnimSequenceImportData : public UFbxAssetImportData
UAnimSequence * UnFbx::FFbxImporter::ImportAnimations(USkeleton* Skeleton, UObject* Outer, TArray<FbxNode*>& SortedLinks, const FString& Name, UFbxAnimSequenceImportData* TemplateImportData, TArray<FbxNode*>& NodeArray)
{
EReimportResult::Type UReimportFbxSceneFactory::ReimportSkeletalMesh(void* VoidFbxImporter, TSharedPtr<FFbxMeshInfo> MeshInfo)