2023-12-18 10:48:54 +08:00
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---
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title: ToonShaderModel
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date: 2023-12-18 10:00:34
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excerpt:
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tags:
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rating: ⭐
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---
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# ToonStandard(Cel打底)
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2024-04-04 21:48:26 +08:00
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## Diffuse
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```c++
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//Lighting.Diffuse *= AreaLight.FalloffColor * (Falloff * HalfLambert);
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//TODO:添加阴影过渡效果。
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//ToonShadow添加类型:1.PBR(只能调整过渡颜色) Lighting.Diffuse = DiffuseColor * (1 / PI) * AreaLight.FalloffColor * (Falloff * HalfLambert); 2.ShadowColorTexture(兼容RampTexture效果也就是原神的效果),还需要添加ShadowColorIntensity(后需要改成曝光相关额东西)。Lighting.Diffuse = DiffuseColor * (1 / PI);
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//ToonLighting添加类型:1.PBR(多光源模式)2.主光有效,针对cel。
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//---------------------------------------------------------
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//Specular
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//ToonSpecular添加类型:1.PBR 2. 各项异性(defaultLit)3. 各项异性头发 4. 自定义高光大小与过渡效果 https://zhuanlan.zhihu.com/p/361918341 5.自定义高光形状贴图 https://zhuanlan.zhihu.com/p/640258070 https://github.com/AnCG7/URPShaderCodeSample/blob/891034b3fa6e838e2b231390755479f0f649f181/Assets/Shaders/NPR/Cartoon/Stylized%20Highlight%20(Transform).shader#L2
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```
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2024-04-18 18:48:16 +08:00
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ToonShadow:
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1. PBR:为了兼容默认阴影效果。
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2. ShadowColorTexture:
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实现阴影偏移以及阴影羽化效果。
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2024-04-04 21:48:26 +08:00
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## Specular
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2023-12-18 10:48:54 +08:00
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# 厚涂 ShaderModel(通过修改预积分ShaderModel)
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