52 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			52 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
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								title: 高通移动端插帧方案
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								date: 2025-08-22 13:40:42
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								excerpt: 
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								tags: 
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								rating: ⭐
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								status: inprogress
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								destination: 
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								share: false
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								obsidianUIMode: source
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								---
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								# 类型
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								1. 基于图像的插帧:G-FRC
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									1. 功耗低、扩展性强、介入成本低。
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								2. 基于3D信息的插帧:AFME2.0
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									1. 功耗中、扩展性中、介入成本中,游戏需要渲染速度信息。
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								3. 基于AI
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								# 高通方案
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								PS. 部分方案不分平台,可在非高通芯片上运行。
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								- GPU
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									- adreno图像运动引擎1.0:
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										- 基于图像的插帧
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										- 支持内外插帧
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										- 支持30->60,45->90,60->120。
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										- 可扩展
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									- Adreno图像运动引擎2.0:
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										- 基于3D信息,需要速度与深度Buffer、转换矩阵。
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										- 支持内外插帧
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										- 支持30->60,45->90,60->120。
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										- 高通提供Lib
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										- 优势:
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											- 低延迟
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											- 平台支持率高
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											- 支持GLES与VK 
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										- 游戏
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											- 逆水寒
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											- 鸣潮
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								- NPC
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									- G-FRC+
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										- 不需要开发者集成。手机厂商实现。 
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										- 支持超分与插帧。
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									- AI FRC 2.0
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								# 相关资料
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								- https://www.qualcomm.com/developer
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								- https://www.qualcomm.com/snapdragon/gaming
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								- https://www.qualcomm.com/developer/snapdragon-game-toolkit
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								- https://docs.qualcomm.com/bundle/publicresource/topics/80-78185-2/guides.html
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								- https://github.com/SnapdragonStudios/snapdragon-gsr
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								- https://www.qualcomm.com/developer/blog/2024/03/gpu-motion-estimation-improved-handing-repeating-patterns
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