33 lines
768 B
Markdown
33 lines
768 B
Markdown
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## 前言
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视频地址:
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https://www.bilibili.com/video/BV1d841187Pt/?spm_id_from=333.999.0.0&vd_source=d47c0bb42f9c72fd7d74562185cee290
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## 基础包拆分
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- PrimaryAssetLabel
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- ChunkIDs
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- ObbFilter(Android)
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UE默认拆分基础包的缺点:
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- 只拆分UAsset
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- MetaData不会拆分(仍在Chunk0)
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- Chunk中无法配置Non-Asset文件
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- UE不支持IOS IPA包内PAK的过滤
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## UnrealFileSystem
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UE的热更新是基于Pak的热更新。
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## Pak
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在Cook完之后使用UnrealPak进行打包。
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```cmd
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UnrealPak.exe SAVE_PAK.pak -create=RESPONSE_FILE.txt -compress
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```
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### Mount
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1. Pak需要挂载到游戏中才能使用。
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2. Mount时可以设置Pak的优先级。
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自动挂载目录:
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1. Engine/Content/Paks
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2. GAME_DIR/Content/Paks
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3. GAME_DIR/Saved/Paks
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