BlueRoseNote/03-UnrealEngine/Rendering/RenderFeature/UE5 3DGaussians 插件笔记.md

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---
title: UE5 3DGaussians 插件笔记
date: 2023-12-22 11:44:33
excerpt:
tags:
rating: ⭐
---
# c++
插件的c++部分主要实现了
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- FThreeDGaussians——可以理解为一个场景或者根节点
- FThreeDGaussiansTree——类似BVH的空间切分树
- FThreeDGaussiansData——具体数据
-
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## 相关代码
```c++
struct FThreeDGaussiansData
{
GENERATED_BODY()
public:
FThreeDGaussiansData() {}
FThreeDGaussiansData(const TArray<UTexture2D*>& textures, const FVector3f& in_minPos, const FVector3f& in_maxPos)
{
minPos = in_minPos;
maxPos = in_maxPos;
textureWidth = textures[0]->GetSizeX();
position = textures[0];
rotation = textures[1];
scaleAndOpacity = textures[2];
for (int i = 3; i < textures.Num(); i++)
{
sh.Add(textures[i]);
}
}
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "3D Gaussians") FVector3f minPos = FVector3f::Zero();
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "3D Gaussians") FVector3f maxPos = FVector3f::Zero();
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "3D Gaussians") int32 textureWidth = -1;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "3D Gaussians") UTexture2D* position;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "3D Gaussians") UTexture2D* rotation;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "3D Gaussians") UTexture2D* scaleAndOpacity;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "3D Gaussians") TArray<UTexture2D*> sh;
};
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/** 类似BVH的控件数据结构 */
USTRUCT(BlueprintType)
struct FThreeDGaussiansTree
{
GENERATED_BODY()
public:
FThreeDGaussiansTree() {}
// Axis for split (x=0, y=1, z=2)
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "3D Gaussians") int32 splitAxis = -1;
// max value of the position of gaussian in child0 or leaf0 in "splitAxis" axis
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "3D Gaussians") float splitValue = 0.0f;
// index of child tree node (Index of TArray<FThreeDGaussiansTree> tree)
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "3D Gaussians") int32 childIndex0 = -1;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "3D Gaussians") int32 childIndex1 = -1;
// index of child data node (Index of TArray<FThreeDGaussiansData> data)
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "3D Gaussians") int32 leafIndex0 = -1;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "3D Gaussians") int32 leafIndex1 = -1;
};
/* 作为3D高斯数据的载荷 */
USTRUCT(BlueprintType)
struct FThreeDGaussians
{
GENERATED_BODY()
public:
FThreeDGaussians() {}
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "3D Gaussians") TArray<FThreeDGaussiansData> data;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "3D Gaussians") TArray<FThreeDGaussiansTree> tree;
};
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```