72 lines
1.6 KiB
Markdown
72 lines
1.6 KiB
Markdown
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---
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title: 简单元素渲染扩展
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date: 2026-05-03 00:00:00
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excerpt: REDMain/GammaREDMain 着色器扩展:AddColor、灰度、Multiply 混合
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tags:
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- ARC
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- UI
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- Rendering
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rating: ⭐
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---
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# 简单元素渲染扩展
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返回 [[UI]]
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## 概述
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扩展了 UE4 的 SimpleElement Pixel Shader(用于 2D UI 元素、线条、Debug 绘制等),新增颜色叠加、灰度转换和 Multiply 混合模式。
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## 新增着色器入口
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### REDMain / GammaREDMain
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```hlsl
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void REDMain(... out float4 OutColor : SV_Target0)
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{
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OutColor = CalcREDColor(InColor, InTexCoord);
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}
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float4 CalcREDColor(float4 VertexColor, float2 UV)
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{
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float4 TexColor = Texture2DSample(InTexture, InTextureSampler, UV);
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float4 Result = TexColor * VertexColor;
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// 叠加色
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Result.rgb += AddColor.rgb;
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// 灰度转换
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float Gray = dot(Result.rgb, float3(0.299, 0.587, 0.114));
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Result.rgb = lerp(float3(Gray, Gray, Gray), Result.rgb, Grayscale);
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return Result;
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}
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```
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参数:
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- `AddColor` — 加法颜色叠加(uniform float3)
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- `Grayscale` — 饱和度系数(uniform float,0=灰度,1=原色)
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### MainMult
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Multiply 混合模式的 Simple Element 渲染:
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```hlsl
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void MainMult(... out float4 OutColor : SV_Target0)
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{
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// 用于 Multiply 混合的 UI 元素
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}
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```
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## 使用场景
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- 格斗游戏 UI 的动态颜色变化(血条变色、技能冷却灰度化)
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- 受击时的 HUD 闪烁效果(AddColor 叠加红色)
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- 菜单界面的 Multiply 叠加装饰
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## 修改文件列表
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| 文件 | 修改类型 |
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|------|---------|
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| `Shaders/Private/SimpleElementPixelShader.usf` | 新增 `REDMain`、`MainMult`、`CalcREDColor` |
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