2025-03-03 11:33:01 +08:00
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title: 未命名
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date: 2025-03-03 11:02:16
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excerpt:
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tags:
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rating: ⭐
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---
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# 其他后处理效果资料
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2025-03-05 00:22:00 +08:00
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- Kuawara&SNN:
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- [x] https://zhuanlan.zhihu.com/p/511693561
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- [x] https://zhuanlan.zhihu.com/p/512500640
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- [x] SNN
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2025-03-05 21:57:40 +08:00
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- [x] 优化所有 PassParameters->TextureExtent = SceneTextures.Config.Extent; uint32 => float
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2025-03-05 23:11:06 +08:00
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- [x] 添加Screen百分比适配
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2025-03-05 00:22:00 +08:00
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- [ ] 添加深度适配
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2025-03-03 11:33:01 +08:00
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- 其他Kuwahara算法
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- Generalized Kuwahara filter:https://www.semanticscholar.org/paper/Edge-preserving-orientation-adaptive-filtering-Bakker-Vliet/0b1ab5c954e92fa51cffe9731482ec00bb851df9?p2df
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- Mean of Least Variance(MLV) filter:https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.32.5041&rep=rep1&type=pdf
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- Adaptative Kuwahara filter:https://link.springer.com/article/10.1007/s11760-015-0791-3
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- Anisotropic Kuwahara Filtering:https://www.researchgate.net/publication/220507613_Image_and_Video_Abstraction_by_Anisotropic_Kuwahara_Filtering
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- 阴影笔触感 以及 SNN
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- 异度神剑3
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- https://gamemakers.jp/article/2023_03_22_33475/
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- https://bonoko.dev/xenowind/#980eb73b-a050-4eff-9630-d3a1a2263dbe
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- 油画笔触化:主要使用绘画手动涂抹,考虑使用自动化工具生成贴图。
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2025-03-06 19:01:42 +08:00
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- [x] 技你太美_工具篇_UE4贴图批量水彩化滤镜 https://zhuanlan.zhihu.com/p/124869171
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2025-03-03 11:33:01 +08:00
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- [ ] Unity-一个简单的吉卜力风石头渲染方法 https://zhuanlan.zhihu.com/p/369154984
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- [ ] 【(中英字幕)Substance Painter 2020制作化吉卜力风格全流程】 https://www.bilibili.com/video/BV1FK411V7vv/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e
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- [ ] 虚幻4还原风格化“云海群山”场景(附岩石贴图制作思路) https://zhuanlan.zhihu.com/p/337054665
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- [ ] Unity-两个简单的油画渲染方法:https://zhuanlan.zhihu.com/p/368352199
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- [ ] 【虚幻5 艺术笔刷材质思路 风格化三渲二(菜鸟向)】 https://www.bilibili.com/video/BV1ZVyBY9Ehz/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e
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- [ ] 【【UE5】复现大佬风格化手绘 Stylized Paint Shader】 https://www.bilibili.com/video/BV1wXHreNE7p/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e
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- 风格化物体渲染
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- 风格化渲染<树>:分析还原:https://zhuanlan.zhihu.com/p/552741254
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2025-03-05 23:11:06 +08:00
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- 虚幻4重现“哈尔的移动城堡”花园(附风格化草地制作分享)https://zhuanlan.zhihu.com/p/272734944
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2025-03-03 11:33:01 +08:00
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- 其他参考
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- [ ] 【三渲二技法】《穿靴子的猫》同款Stamp Map制作 https://www.bilibili.com/video/BV1ou411c7pE/?spm_id_from=333.1387.favlist.content.click&vd_source=d47c0bb42f9c72fd7d74562185cee290
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- 其他作品参考
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- [ ] 【【IGN】《大神》续作先导预告 | TGA 2024】 https://www.bilibili.com/video/BV1JbqqYuEVB/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e
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- 水墨效果参考
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- https://zhuanlan.zhihu.com/p/602960198
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- https://zhuanlan.zhihu.com/p/98948117
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- https://zhuanlan.zhihu.com/p/63893540
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- https://zhuanlan.zhihu.com/p/34406208
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- https://zhuanlan.zhihu.com/p/352994629
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- https://www.fab.com/listings/ae8ee250-6416-4dde-b36b-cfbb0b3d302e
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- 商城风格化材质与场景
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- https://www.fab.com/listings/6129b04e-3859-4a2d-90b3-000958a563d2
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- https://www.fab.com/listings/e9b91c41-fce9-4a55-93c4-cb62bdd0e98e
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- https://www.fab.com/listings/167453a5-7fde-4bde-819c-1f3d497c7db6
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2025-03-06 19:01:42 +08:00
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# 油画风格
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1. [ ] 石头:使用 voronoi-noise-cell与 泊林Noise模糊后叠加到Diffuse上(overlay)
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1. https://zhuanlan.zhihu.com/p/369154984
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2. voronoi-noise-cell
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1. https://www.ronja-tutorials.com/post/028-voronoi-noise/
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2. https://www.shadertoy.com/view/Xd23Dh
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2. [ ] 云
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1. https://zhuanlan.zhihu.com/p/658817989
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2025-03-06 21:35:57 +08:00
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3. [ ] 场景分解
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1. [ ] ***【如何创建吉卜力风格的 3D 环境 - 场景分解!】*** https://www.bilibili.com/video/BV1iKAPeKEqc/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e
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1. [x] 渡神纪场景贴图制作: https://www.exp-points.com/immortals-fenyx-rising-qa-ubisoft
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1. ***对法线贴图进行风格化处理***(估计是使用Kuwahara)
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2. 对BaseColor进行风格化处理,以及涂抹处理。
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3. 颜色方案与材质设计。
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4. [ ] 测试用场景
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1. [ ]
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5. [ ] 各项异性Kuwahara:使用Saliency Map、 Edge Tangent Flow Map进行多重各种异性Kuwahara计算得出结果。
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2025-03-06 19:01:42 +08:00
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1. https://zhuanlan.zhihu.com/p/368352199
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2. 论文:https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=8772035
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