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BlueRoseNote/03-UnrealEngine/Rendering/RenderingPipeline/PSO Precache机制笔记.md

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---
title: PSO Precache机制笔记
date: 2025-02-08 20:42:16
excerpt:
tags:
rating: ⭐
---
# 前言
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- 视频
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- [Unreal Engine 5: Setup Precompiling Shaders (Bundled PSO's)](https://www.youtube.com/watch?v=NVoXDgXKS5k)
- [Unreal Engine 5: Show Number Of Compiling Shaders](https://www.youtube.com/watch?v=8h1k2ViADgU)
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- 文章
- [UE5.3] PSO Cache&PreCache 源码阅读:https://zhuanlan.zhihu.com/p/679832250
- [UE5.3] PSO Cache&PreCache 源码阅读(二):https://zhuanlan.zhihu.com/p/681803986
- Unreal Engine 5.2 MeshPass拓展:https://zhuanlan.zhihu.com/p/671423486
- 优化UE5的PSO卡顿FileCachePreCache和异步PSO https://zhuanlan.zhihu.com/p/1898646962561094034
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# BundledPSO
可以使用启动命令参数来清除PSO缓存。
- 启动参数
- -logPSO
- -clearPSODriverCache
- 命令行
- r.ShaderPipelineCache.Enable=1
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# 执行链
- FGraphEventArray UPrimitiveComponent::PrecachePSOs()
- void UMaterialInterface::InitDefaultMaterials()
- UMaterial::PrecachePSOs
UMaterial::PrecachePSOs => **MaterialResource->CollectPSOs()** => PrecacheMaterialPSOs() => PrecachePSOs() => CollectPSOs() => CollectPSOInitializers()
# CollectPSOInitializers()
接口IPSOCollector::CollectPSOInitializers()
## 其他MeshProcessor实现