2025-06-03 10:19:29 +08:00
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---
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title: Untitled
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date: 2025-06-03 10:19:25
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excerpt:
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tags:
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rating: ⭐
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---
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2025-06-03 10:50:23 +08:00
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# 前言
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1. ShaderWorldPCGInterop:
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2. ShaderWorld:
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2025-06-03 18:24:36 +08:00
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3. ShaderWorldCore:
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# ShaderWorld
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- Class
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- Actor
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- ShaderWorldActor.h:[[#AShaderWorldActor]]
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- SWorld.h:[[#ASWorld]]
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## ASWorld
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## AShaderWorldActor
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2025-06-09 15:53:12 +08:00
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2025-06-09 16:42:14 +08:00
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## DrawMaterialToRenderTarget
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USWorldSubsystem::DrawMaterialToRenderTarget
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=>
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SWShaderToolBox::DrawMaterial
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=>
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DrawMaterial_CS_RT
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调用路径:
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- AShaderWorldActor::RetrieveHeightAt(好像没有引用):检索高度
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- AShaderWorldActor::ComputeHeight_Segmented_MapForClipMap
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- AShaderWorldActor::ProcessSegmentedComputation() <- AShaderWorldActor::TerrainAndSpawnablesManagement() <- AShaderWorldActor::Tick()
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- AShaderWorldActor::ComputeHeightMapForClipMap
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- AShaderWorldActor::UpdateClipMap() <- AShaderWorldActor::TerrainAndSpawnablesManagement() <- AShaderWorldActor::Tick()
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- AShaderWorldActor::ComputeDataLayersForClipMap
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- AShaderWorldActor::UpdateClipMap() <- AShaderWorldActor::TerrainAndSpawnablesManagement() <- AShaderWorldActor::Tick()
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- AShaderWorldActor::UpdateCollisionMeshData:更新碰撞模型数据。
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- AShaderWorldActor::CollisionGPU() <- AShaderWorldActor::CollisionManagement() <- AShaderWorldActor::Tick()
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- FSpawnableMesh::UpdateSpawnableData
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2025-06-09 17:32:09 +08:00
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- AShaderWorldActor::ProcessSegmentedComputation() <- AShaderWorldActor::TerrainAndSpawnablesManagement() <- AShaderWorldActor::Tick()
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## Cache机制
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AShaderWorldActor::ProcessSegmentedComputation() <- AShaderWorldActor::TerrainAndSpawnablesManagement() <- AShaderWorldActor::Tick()
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2025-06-10 14:59:07 +08:00
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# 其他Bug
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CacheMatDyn?
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MatDyn?
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## SetTextureParameterValue相关逻辑排查
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- AShaderWorldActor中的SetTextureParameterValue
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- ~~ExportCacheInBounds~~
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- ~~AssignHeightMapToDynamicMaterial~~
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- UpdateStaticDataFor
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- ComputeHeight_Segmented_MapForClipMap:似乎会设置
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- UpdateCollisionMeshData
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2025-06-10 17:02:58 +08:00
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- [x] [[#InitializeReadBackDependencies]]
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- [x] InitiateMaterials
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2025-06-10 14:59:07 +08:00
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2025-06-10 17:02:58 +08:00
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### UpdateCollisionMeshData
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Tick() -> CollisionManagement() -> CollisionGPU() -> UpdateCollisionMeshData()
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2025-06-10 14:59:07 +08:00
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### ComputeHeight_Segmented_MapForClipMap
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2025-06-10 17:02:58 +08:00
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### InitializeReadBackDependencies
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BeginPlay() -> InitiateWorld() -> InitializeReadBackDependencies()
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1. 初始化3个RT:ReadRequestLocation、ReadRequestLocationHeightmap、GeneratorDynamicForReadBack。
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2. 会设置`TObjectPtr < UMaterialInstanceDynamic> GeneratorDynamicForReadBack`各种变量
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```c++
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GeneratorDynamicForReadBack->SetScalarParameterValue("HeightReadBack", 1.f);
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GeneratorDynamicForReadBack->SetTextureParameterValue("SpecificLocationsRT", ReadRequestLocation);
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GeneratorDynamicForReadBack->SetScalarParameterValue("NoMargin", 0.f);
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GeneratorDynamicForReadBack->SetScalarParameterValue("N", N);
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GeneratorDynamicForReadBack->SetScalarParameterValue("NormalMapSelect", 0.f);
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GeneratorDynamicForReadBack->SetScalarParameterValue("HeightMapToggle", 1.f);
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```
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3. 设置随机种子相关Shader Parameter。
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2025-06-10 14:59:07 +08:00
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### InitiateMaterials
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2025-06-10 17:02:58 +08:00
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作用:初始化`TArray<FClipMapMeshElement> Meshes;`的Material、`Producers`
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调用顺序:BeginPlay() -> InitiateWorld() -> InitiateMaterials()
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经过断点调试,会设置WorldSettings里的Material(地形Material)的HeightMap与NormalMap。
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