2024-03-11 14:15:20 +08:00
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---
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title: Untitled
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date: 2024-03-11 13:32:22
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excerpt:
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tags:
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rating: ⭐
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---
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# 前言
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- https://github.com/hustvl/4DGaussians
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- 使用的渲染器为**diff_gaussian_rasterization**。
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- https://github.com/yzslab/gaussian-splatting-lightning
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- 使用内置渲染器,在项目目录下的**internal/renderers**中,但还是基于**diff-gaussian-rasterization**。
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**diff_gaussian_rasterization**: https://github.com/graphdeco-inria/diff-gaussian-rasterization ,具体可以参考[[GaussianViewer]],里面一样基于此渲染器。
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问题:
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1. 4DGaussians
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1. 数据与3DGaussians的区别在哪?主要是load_ply()
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# hustvl/4DGaussians
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- scene/gaussian_model.py:场景管理
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- load_ply():点云文件读取。
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2024-03-12 20:36:35 +08:00
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- load_model():载入AI模型?
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2024-03-12 21:35:45 +08:00
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# 与毛同学的沟通记录
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2024-03-12 20:36:35 +08:00
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比对2个仓库
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- https://github.com/hustvl/4DGaussians
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2024-03-12 21:35:45 +08:00
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- 以及3DGaussion
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录制: 毛钟楷的个人会议室
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录制文件:https://meeting.tencent.com/v2/cloud-record/share?id=917807b7-2772-4891-b33c-3e61a71904a9&from=3
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# UE5 运行神经网络模型
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- https://zhuanlan.zhihu.com/p/665593759
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- https://github.com/microsoft/OnnxRuntime-UnrealEngine
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- https://www.youtube.com/watch?v=oWYphpV6A40
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- https://youtu.be/LX1w_etaftY?si=iF1f8-7TtqI_q4VI
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- How to use LibTorch and Tokenizers in Unreal Engine 5:https://www.youtube.com/watch?v=dvGWUh4SPBY
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