BlueRoseNote/06-DCC/Blender/导出PSK_PSA脚本.md

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# PSK
```python
import bpy
import os
import math
from io_import_scene_unreal_psa_psk_280 import *
pskPath = 'C:\\Users\\BlueRose\\Desktop\\BLUEPROTOCOL\\Game\\Character\\Enemy'
for root, subdirs, files in os.walk(pskPath):
for dirName in subdirs:
print(root + '\\'+ dirName)
for modelroot, modeldirs, modelfiles in os.walk(root + '\\'+ dirName +'\\Model'):
for f in modelfiles:
if f.endswith('.psk'):
psk_file = os.path.join(modelroot, f)
fbx_file = os.path.splitext(psk_file)[0] + ".fbx"
# 清空场景
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()
pskimport(psk_file, bReorientBones = False)
# 使用SmoothShading
for obj in bpy.data.objects:
if obj.type=='MESH':
obj.data.use_auto_smooth = True
obj.data.auto_smooth_angle = math.radians(180)
currentmesh = obj.data
for setting in currentmesh.polygons:
setting.use_smooth = True
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# 输出骨骼模型
bpy.ops.object.select_all(action='SELECT')
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bpy.ops.export_scene.fbx(filepath=fbx_file,add_leaf_bones=False)
```
# PSA
```python
import bpy
import os
import math
from io_import_scene_unreal_psa_psk_280 import *
pskPath = 'C:\\Users\\BlueRose\\Desktop\\BLUEPROTOCOL\\Game\\Character\\Enemy\\E000_00\\Model\\SK_CH_E000_00.psk'
psaDirPath = 'C:\\Users\\BlueRose\\Desktop\\BLUEPROTOCOL\\Game\\Animations\\Enemy\\E000'
# 清空场景并且导入模型
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()
pskimport(pskPath, bReorientBones = False, bImportmesh = False, bImportbone = True)
for root, subdirs, files in os.walk(psaDirPath):
for f in files:
if f.endswith('.psa'):
psa_file = os.path.join(root, f)
pskDirPath = os.path.dirname(pskPath)
fbx_file = os.path.join(pskDirPath,f)
fbx_file = os.path.splitext(fbx_file)[0] + ".fbx"
print(fbx_file)
psaimport(psa_file)
bpy.ops.object.select_all(action='SELECT')
bpy.ops.export_scene.fbx(filepath=fbx_file,add_leaf_bones=False)
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```
# 其他
获取UModel解包游戏所需的AES Key:https://cs.rin.ru/forum/viewtopic.php?t=100672