19 lines
952 B
Markdown
19 lines
952 B
Markdown
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# CustomWidget
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- **使用位置:** UFUNCTION, UPROPERTY
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- **引擎模块:** AnimationGraph
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- **元数据类型:** string="abc"
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也可以放在属性上
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```cpp
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// @param Scope Scopes corresponding to an existing scope in a schedule, or "None". Passing "None" will apply the parameter to the whole schedule.
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// @param Ordering Where to apply the parameter in relation to the supplied scope. Ignored for scope "None".
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// @param Name The name of the parameter to apply
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// @param Value The value to set the parameter to
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UFUNCTION(BlueprintCallable, Category = "AnimNext", CustomThunk, meta = (CustomStructureParam = Value, UnsafeDuringActorConstruction))
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void SetParameterInScope(UPARAM(meta = (CustomWidget = "ParamName", AllowedParamType = "FAnimNextScope")) FName Scope, EAnimNextParameterScopeOrdering Ordering, UPARAM(meta = (CustomWidget = "ParamName")) FName Name, int32 Value);
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```
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只在AnimNext和RigVM里用到。
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