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2024-10-12 17:19:46 +08:00
# CustomWidget
- **使用位置:** UFUNCTION, UPROPERTY
- **引擎模块:** AnimationGraph
- **元数据类型:** string="abc"
也可以放在属性上
```cpp
// @param Scope Scopes corresponding to an existing scope in a schedule, or "None". Passing "None" will apply the parameter to the whole schedule.
// @param Ordering Where to apply the parameter in relation to the supplied scope. Ignored for scope "None".
// @param Name The name of the parameter to apply
// @param Value The value to set the parameter to
UFUNCTION(BlueprintCallable, Category = "AnimNext", CustomThunk, meta = (CustomStructureParam = Value, UnsafeDuringActorConstruction))
void SetParameterInScope(UPARAM(meta = (CustomWidget = "ParamName", AllowedParamType = "FAnimNextScope")) FName Scope, EAnimNextParameterScopeOrdering Ordering, UPARAM(meta = (CustomWidget = "ParamName")) FName Name, int32 Value);
```
只在AnimNext和RigVM里用到。