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2024-10-12 17:19:46 +08:00
# Comment
- **功能描述:** 用来记录注释的内容
- **使用位置:** Any
- **引擎模块:** Development
- **元数据类型:** string="abc"
- **常用程度:** ★★★
Comment跟ToolTip不同后者是用户鼠标悬停上的提示前者只是简单的代码中的注释的记录。但是一般我们在代码里写上的注释会自动也加到ToolTip 上因此我们往往也会看到UI界面上的提示。
但如果不想要ToolTip想只有Comment则也可以自己手动在meta里添加。
## 测试代码:
```cpp
//(BlueprintType = true, Comment = //This is a comment on class, IncludePath = Property/Development/MyProperty_Development.h, ModuleRelativePath = Property/Development/MyProperty_Development.h, ToolTip = This is a comment on class)
//This is a comment on class
UCLASS(BlueprintType)
class INSIDER_API UMyProperty_Development :public UObject
{
GENERATED_BODY()
public:
//(Comment = //This is a comment on function, ModuleRelativePath = Property/Development/MyProperty_Development.h, ToolTip = This is a comment on function)
//This is a comment on function
UFUNCTION(BlueprintCallable)
int32 MyFunc(FString str){return 0;}
// (Category = MyProperty_Development, Comment = //This is a comment on property, ModuleRelativePath = Property/Development/MyProperty_Development.h, ToolTip = This is a comment on property)
//This is a comment on property
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int32 MyProperty = 123;
//(Category = MyProperty_Development, Comment = This is my other property., ModuleRelativePath = Property/Development/MyProperty_Development.h)
UPROPERTY(EditAnywhere, BlueprintReadWrite,meta=(Comment="This is my other property."))
int32 MyProperty_WithComment = 123;
};
```
## 测试结果:
MyProperty_WithComment是单独只加的Comment就没有了鼠标悬停效果。
![Comment](Comment.gif)