33 lines
1.1 KiB
Markdown
Raw Normal View History

2024-10-12 17:19:46 +08:00
# NiagaraClearEachFrame
- **功能描述:** ScriptStruct /Script/Niagara.NiagaraSpawnInfo
- **使用位置:** USTRUCT
- **引擎模块:** Niagara
- **元数据类型:** bool
- **常用程度:** 0
指定某结构的数据在Niagara后续每一帧不应该读取只作为初始数据。
当前只用在FNiagaraSpawnInfo上仅仅内部用。
## 源码例子:
```cpp
/** Data controlling the spawning of particles */
USTRUCT(BlueprintType, meta = (DisplayName = "Spawn Info", NiagaraClearEachFrame = "true"))
struct FNiagaraSpawnInfo
{
}
```
## 原理:
```cpp
// If the NiagaraClearEachFrame value is set on the data set, we don't bother reading it in each frame as we know that it is is invalid. However,
// this is only used for the base data set. Other reads are potentially from events and are therefore perfectly valid.
if (DataSetIndex == 0 && Var.GetType().GetScriptStruct() != nullptr && Var.GetType().GetScriptStruct()->GetMetaData(TEXT("NiagaraClearEachFrame")).Equals(TEXT("true"), ESearchCase::IgnoreCase))
{
Fmt = VariableName + TEXT("{0} = {4};\n");
}
```