From 00e326d0a88f1b91cf21a595fad1a52c8a38a960 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Mon, 5 Aug 2024 16:32:53 +0800 Subject: [PATCH] vault backup: 2024-08-05 16:32:53 --- .../渲染功能/ToonPostLightingPass/OutlinePass.md | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ToonPostLightingPass/OutlinePass.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ToonPostLightingPass/OutlinePass.md index 2b45793..e8bae23 100644 --- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ToonPostLightingPass/OutlinePass.md +++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ToonPostLightingPass/OutlinePass.md @@ -121,6 +121,15 @@ FORCEINLINE FSceneTextures& GetActiveSceneTextures() { return ViewFamily.GetScen # OutlinePass -## 距离对于深度描边的关系 -在距离较近时,因为投影矩阵的关系会有类似$$y=\frac{1}{x}$$ -的关系。 +## 距离对于后处理深度描边的关系 + +| 距离 | 最小深度采样 | 最大深度采样 | +| :-----: | :----: | :----: | +| 100cm | | | +| 200cm | | | +| 500cm | | | +| 1000cm | | | +| 2000cm | | | +| 5000cm | | | +| 10000cm | | | +