From 00e326d0a88f1b91cf21a595fad1a52c8a38a960 Mon Sep 17 00:00:00 2001
From: BlueRose <378100977@qq.com>
Date: Mon, 5 Aug 2024 16:32:53 +0800
Subject: [PATCH] vault backup: 2024-08-05 16:32:53

---
 .../渲染功能/ToonPostLightingPass/OutlinePass.md  | 15 ++++++++++++---
 1 file changed, 12 insertions(+), 3 deletions(-)

diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ToonPostLightingPass/OutlinePass.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ToonPostLightingPass/OutlinePass.md
index 2b45793..e8bae23 100644
--- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ToonPostLightingPass/OutlinePass.md
+++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ToonPostLightingPass/OutlinePass.md
@@ -121,6 +121,15 @@ FORCEINLINE FSceneTextures& GetActiveSceneTextures() { return ViewFamily.GetScen
 
 # OutlinePass
 
-## 距离对于深度描边的关系
-在距离较近时,因为投影矩阵的关系会有类似$$y=\frac{1}{x}$$
-的关系。
+## 距离对于后处理深度描边的关系
+
+|   距离    | 最小深度采样 | 最大深度采样 |
+| :-----: | :----: | :----: |
+|  100cm  |        |        |
+|  200cm  |        |        |
+|  500cm  |        |        |
+| 1000cm  |        |        |
+| 2000cm  |        |        |
+| 5000cm  |        |        |
+| 10000cm |        |        |
+