vault backup: 2024-08-05 16:32:53
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@ -121,6 +121,15 @@ FORCEINLINE FSceneTextures& GetActiveSceneTextures() { return ViewFamily.GetScen
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# OutlinePass
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# OutlinePass
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## 距离对于深度描边的关系
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## 距离对于后处理深度描边的关系
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在距离较近时,因为投影矩阵的关系会有类似$$y=\frac{1}{x}$$
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的关系。
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| 距离 | 最小深度采样 | 最大深度采样 |
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| :-----: | :----: | :----: |
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| 100cm | | |
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| 200cm | | |
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| 500cm | | |
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| 1000cm | | |
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| 2000cm | | |
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| 5000cm | | |
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| 10000cm | | |
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