vault backup: 2024-08-05 16:32:53
This commit is contained in:
parent
b596a95845
commit
00e326d0a8
@ -121,6 +121,15 @@ FORCEINLINE FSceneTextures& GetActiveSceneTextures() { return ViewFamily.GetScen
|
||||
|
||||
# OutlinePass
|
||||
|
||||
## 距离对于深度描边的关系
|
||||
在距离较近时,因为投影矩阵的关系会有类似$$y=\frac{1}{x}$$
|
||||
的关系。
|
||||
## 距离对于后处理深度描边的关系
|
||||
|
||||
| 距离 | 最小深度采样 | 最大深度采样 |
|
||||
| :-----: | :----: | :----: |
|
||||
| 100cm | | |
|
||||
| 200cm | | |
|
||||
| 500cm | | |
|
||||
| 1000cm | | |
|
||||
| 2000cm | | |
|
||||
| 5000cm | | |
|
||||
| 10000cm | | |
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user