vault backup: 2024-09-30 13:14:28
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@@ -56,4 +56,17 @@ struct FCustomDepthContext
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- ByteAddressBuffer MaterialSlotTable
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### FinalizeCustomDepthStencil()
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替换输出的Depth&Stencil。
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替换输出的Depth&Stencil。
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# FViewInfo
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FViewInfo& ViewInfo
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- WriteView.bSceneHasSkyMaterial |= bSceneHasSkyMaterial;
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- WriteView.bHasSingleLayerWaterMaterial |= bHasSingleLayerWaterMaterial;
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- WriteView.bHasCustomDepthPrimitives |= bHasCustomDepthPrimitives;
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- WriteView.bHasDistortionPrimitives |= bHasDistortionPrimitives;
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- WriteView.bUsesCustomDepth |= bUsesCustomDepth;
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- WriteView.bUsesCustomStencil |= bUsesCustomStencil;
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- FRelevancePacket::Finalize()
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-
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