vault backup: 2025-06-10 21:54:10
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@ -134,4 +134,10 @@ GeneratorDynamicForReadBack->SetScalarParameterValue("HeightMapToggle", 1.f);
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作用:初始化`TArray<FClipMapMeshElement> Meshes;`的Material、`Producers`
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调用顺序:BeginPlay() -> InitiateWorld() -> InitiateMaterials()
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经过断点调试,会设置WorldSettings里的Material(地形Material)的HeightMap与NormalMap。
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经过断点调试,会设置WorldSettings里的Material(地形Material)的HeightMap与NormalMap。
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#
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SWorldSubsystem->DrawMaterialToRenderTarget
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