diff --git a/03-UnrealEngine/Rendering/RenderFeature/ShaderWorldPlugin/ShaderWorld.md b/03-UnrealEngine/Rendering/RenderFeature/ShaderWorldPlugin/ShaderWorld.md index 8f4ba37..5ec0df5 100644 --- a/03-UnrealEngine/Rendering/RenderFeature/ShaderWorldPlugin/ShaderWorld.md +++ b/03-UnrealEngine/Rendering/RenderFeature/ShaderWorldPlugin/ShaderWorld.md @@ -134,4 +134,10 @@ GeneratorDynamicForReadBack->SetScalarParameterValue("HeightMapToggle", 1.f); 作用:初始化`TArray Meshes;`的Material、`Producers` 调用顺序:BeginPlay() -> InitiateWorld() -> InitiateMaterials() -经过断点调试,会设置WorldSettings里的Material(地形Material)的HeightMap与NormalMap。 \ No newline at end of file +经过断点调试,会设置WorldSettings里的Material(地形Material)的HeightMap与NormalMap。 + + +# +SWorldSubsystem->DrawMaterialToRenderTarget + +