vault backup: 2023-07-04 13:56:55

This commit is contained in:
BlueRose 2023-07-04 13:56:55 +08:00
parent 0906bd805f
commit 0562c0ee8d

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@ -60,7 +60,12 @@ https://github.com/trulyspinach/SMCAMDProcessor/releases/tag/0.7.1
- 先编译ShaderCompileWork - 先编译ShaderCompileWork
- 后编译UE5 - 后编译UE5
macOS 13.4 Xcode 14.3编译UE5.1会报错, ## ATOMIC_VAR_INIT错误
https://forums.unrealengine.com/t/cannot-build-ue-5-1-1-from-source-on-macos-ventura-13-3-1-xcode-14-3/885545
macOS 13.4 Xcode 14.3编译UE5.1会报错,解决方法是:
- ShaderCompileWorker.target.cs添加下面的代码。
- UnrealEditor.Target.cs添加下面的代码去掉bOverrideBuildEnvironment那一行
```c++ ```c++
using UnrealBuildTool; using UnrealBuildTool;
using System.Collections.Generic; using System.Collections.Generic;
@ -79,3 +84,6 @@ public class YourGameTarget : TargetRules
} }
} }
``` ```
```
```