vault backup: 2023-07-04 13:56:55
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@ -60,7 +60,12 @@ https://github.com/trulyspinach/SMCAMDProcessor/releases/tag/0.7.1
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- 先编译ShaderCompileWork
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- 先编译ShaderCompileWork
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- 后编译UE5
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- 后编译UE5
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macOS 13.4 Xcode 14.3编译UE5.1会报错,
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## ATOMIC_VAR_INIT错误
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https://forums.unrealengine.com/t/cannot-build-ue-5-1-1-from-source-on-macos-ventura-13-3-1-xcode-14-3/885545
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macOS 13.4 Xcode 14.3编译UE5.1会报错,解决方法是:
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- ShaderCompileWorker.target.cs添加下面的代码。
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- UnrealEditor.Target.cs添加下面的代码(去掉bOverrideBuildEnvironment那一行)。
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```c++
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```c++
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using UnrealBuildTool;
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using UnrealBuildTool;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -79,3 +84,6 @@ public class YourGameTarget : TargetRules
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}
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}
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}
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}
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```
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```
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```
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```
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