vault backup: 2024-06-27 18:21:54

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5. ***材质相关操作***
1. 在ResArt/CommonMaterial/Functions/CameraLightCollection中添加对应角色的属性。
2. 在ResArt/CommonMaterial/Functions/MF_CharacterMainLightIntensity中添加对应RoleID。
3. 在对应角色的基础材质中设置RoleID数值
4. 调用Python脚本制作Dissolve材质。LiveDirector/Editor/MaterialMigration/MakeDissolveMaterials.py
3.ResArt/CommonMaterial/Functions/MF_CharacterRimLightIntensity中添加对应RoleID。
4. 在对应角色的基础材质中设置RoleID数值。
5. 调用Python脚本制作Dissolve材质。LiveDirector/Editor/MaterialMigration/MakeDissolveMaterials.py
## 含有角色标签的文件
1. [x] TsCharacterItem.ts `Script/LiveDirector/Character/View/TsCharacterItem.ts`