vault backup: 2025-12-14 22:21:36
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@@ -11,10 +11,16 @@
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- 暗部细节
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- 暗部细节
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- 水面反射效果
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- 水面反射效果
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![[RocoKingdom_RenderingPipeline.png|400]]
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# Scene Color 方案
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# Scene Color 方案
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Scene Color 格式 & Encode/Decode
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Scene Color 格式 & Encode/Decode
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## 独立于场景的角色渲染
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为了避免使用CustomDepth,在BasePass阶段将角色材质写入BaseColor的Alpha通道中,这也是RGB10A2的优势。
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$$EncodeColor=\frac{Color}{max(max3(Color),MaxColorRange)}$$
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DecodedColor = Color
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# 混合雾效方案
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# 混合雾效方案
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后处理雾+顶点雾
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后处理雾+顶点雾
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# SubPass Chain
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# SubPass Chain
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BIN
08-Assets/Images/ImageBag/UnrealFest/2025/RocoKingdom_RenderingPipeline.png
LFS
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BIN
08-Assets/Images/ImageBag/UnrealFest/2025/RocoKingdom_RenderingPipeline.png
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