vault backup: 2025-12-14 22:21:36
This commit is contained in:
@@ -11,10 +11,16 @@
|
||||
- 暗部细节
|
||||
- 水面反射效果
|
||||
|
||||
|
||||
![[RocoKingdom_RenderingPipeline.png|400]]
|
||||
|
||||
# Scene Color 方案
|
||||
Scene Color 格式 & Encode/Decode
|
||||
|
||||
## 独立于场景的角色渲染
|
||||
为了避免使用CustomDepth,在BasePass阶段将角色材质写入BaseColor的Alpha通道中,这也是RGB10A2的优势。
|
||||
|
||||
$$EncodeColor=\frac{Color}{max(max3(Color),MaxColorRange)}$$
|
||||
DecodedColor = Color
|
||||
# 混合雾效方案
|
||||
后处理雾+顶点雾
|
||||
# SubPass Chain
|
||||
|
||||
BIN
08-Assets/Images/ImageBag/UnrealFest/2025/RocoKingdom_RenderingPipeline.png
LFS
Normal file
BIN
08-Assets/Images/ImageBag/UnrealFest/2025/RocoKingdom_RenderingPipeline.png
LFS
Normal file
Binary file not shown.
Reference in New Issue
Block a user