vault backup: 2024-03-09 20:59:34

This commit is contained in:
2024-03-09 20:59:34 +08:00
parent 9b8bdd4ae9
commit 07c5f63b07
2 changed files with 11 additions and 1 deletions

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@@ -25,7 +25,6 @@ rating: ⭐
# TODO
1. 修正ShaderMaterialDerivedHelpers.cpp Dst.PIXELSHADEROUTPUT_MRT4 = true; Dst.PIXELSHADEROUTPUT_MRT5 = true; Dst.PIXELSHADEROUTPUT_MRT6 = true; 代码写法。
2. GBufferInfo.cpp 设置GBuffer精度
3. 在ToonRenderingSetting里属性变化接口的Editor状态下添加在对话框提示要求将r.AllowStaticLighting = 0以及关闭SingleWater的距离场阴影选项。
# 最近开发计划
1. [x] 添加ShaderModel
@@ -46,6 +45,8 @@ rating: ⭐
11. ToonShadow
1. ![[星穹铁道中下巴阴影处理.png]]
12. 考虑往GBuffer中添加更多数据考虑Velocity以及SingleLayerWater
1. ShaderMaterialDerivedHelpers.cppShader宏、GBufferInfo.cppGBuffer格式BasePassRendering.cpp950行SingleLayerWater写入GBuffer格式相关
2. 确定一下SingleLayerWater中VSMFiter与DistanceFieldShadow对渲染结果的影响之后在文档中说明。
>修改标记方便后续删除备注//BlueRose Modify //BlueRose Modify End
>// Copyright BlueRose, Inc. All Rights Reserved.