From 0afcae9e2c551e5ebb0af9b7541bd44cac0b85f2 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Wed, 19 Nov 2025 21:43:52 +0800 Subject: [PATCH] vault backup: 2025-11-19 21:43:52 --- .../various-complements/histories.json | 2 +- 02-Note/WY/NeoX/NeoX纯在问题以及提单.md | 30 ++++++++++++++++--- 2 files changed, 27 insertions(+), 5 deletions(-) diff --git a/.obsidian/plugins/various-complements/histories.json b/.obsidian/plugins/various-complements/histories.json index ebe1cf3..4ac6498 100644 --- a/.obsidian/plugins/various-complements/histories.json +++ b/.obsidian/plugins/various-complements/histories.json @@ -1 +1 @@ -{"相关命令行":{"相关命令行":{"currentFile":{"count":1,"lastUpdated":1761555658044}}},"AfterImage":{"AfterImage":{"currentFile":{"count":5,"lastUpdated":1761622711252}}},"支付宝:支出":{"支付宝:支出":{"currentFile":{"count":2,"lastUpdated":1762180517999}}},"CustomThunk":{"CustomThunk":{"internalLink":{"count":1,"lastUpdated":1762504378918}}}} \ No newline at end of file +{"相关命令行":{"相关命令行":{"currentFile":{"count":1,"lastUpdated":1761555658044}}},"AfterImage":{"AfterImage":{"currentFile":{"count":5,"lastUpdated":1761622711252}}},"支付宝:支出":{"支付宝:支出":{"currentFile":{"count":2,"lastUpdated":1762180517999}}},"CustomThunk":{"CustomThunk":{"internalLink":{"count":1,"lastUpdated":1762504378918}}},"shader使用方法":{"shader使用方法":{"currentFile":{"count":1,"lastUpdated":1763559532183}}}} \ No newline at end of file diff --git a/02-Note/WY/NeoX/NeoX纯在问题以及提单.md b/02-Note/WY/NeoX/NeoX纯在问题以及提单.md index bbd0ad8..4321196 100644 --- a/02-Note/WY/NeoX/NeoX纯在问题以及提单.md +++ b/02-Note/WY/NeoX/NeoX纯在问题以及提单.md @@ -34,19 +34,41 @@ | 法线贴图 | 基础色命名_N.tga,例如T_Bank_N.tga | No | 法线 | 金属度 | ## Shader -- +-  编写 NeoX3 的 Shader 时,可以参考已有的 Shader 来进行改写。 +-  希望自己控制 vs、ps 入口时,可以参考 **packages\builtin\res\common\shader\simpletech.nfx** 。 +-  希望使用 NeoX3 的 PBR 框架,可以参考 **packages\builtin\res\shader\built_in\standard_lit.nfx** 。 +-  NeoX3也支持通过材质图编辑器来使用连线的方式生成Shader。 # 学习路径 - [ ] 材质 - [x] 新材质系统 - [ ] 旧材质系统 + - [ ] https://neox.netease.com/docshow?v=2025.2&u=jpL2gpmd#%E6%B8%B2%E6%9F%93%E7%8A%B6%E6%80%81%E4%BD%9C%E7%94%A8%E5%9F%9F + - [ ] NeoX3 Shader变体 + - [ ] 动态渲染状态 + - [ ] NeoX3 compute shader使用方法 + - [ ] NeoX3 Shader多Pass描边示例 - [x] 地形&植被系统 - [x] Gaea - [x] Terrain - [ ] 粒子系统 - - [ ] ![6864a3c8d74b0ce39b895d0aOOq7ZPEM06](http://km.fp.ps.netease.com/file/6864a3c8d74b0ce39b895d0aOOq7ZPEM06) -- [ ] 动画系统![6864a3c8d74b0ce39b895d0aOOq7ZPEM06](http://km.fp.ps.netease.com/file/6864a3c8d74b0ce39b895d0aOOq7ZPEM06) -- [ ] + - [ ] +- [ ] 动画系统 +- [ ] 物理系统 + - [ ] 碰撞 + - [ ] 布娃娃 + - [ ] 破碎 + - [ ] 布料 + - [ ] 软骨 +- [ ] 渲染 + - [ ] 性能分级 + - [ ] 后处理 + - [ ] 光照&阴影 + - [ ] 雾气 + - [ ] 体积云 + - [ ] 大气散射 + - [ ] 优化方法 +- [ ] Timeline动画系统 # 使用Tip ![](http://km.fp.ps.netease.com/file/6864a3c8d74b0ce39b895d0aOOq7ZPEM06) \ No newline at end of file