vault backup: 2025-12-14 22:55:57
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@@ -20,7 +20,7 @@ Scene Color 格式 & Encode/Decode
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为了避免使用CustomDepth,在BasePass阶段将角色材质写入BaseColor的Alpha通道中,这也是RGB10A2的优势。
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$$EncodeColor=\frac{Color}{max(max3(Color),MaxColorRange)}$$
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DecodedColor = Color
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$$DecodedColor = Color \times MaxColorRange$$
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# 混合雾效方案
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后处理雾+顶点雾
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# SubPass Chain
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