vault backup: 2025-01-17 22:45:56
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@ -124,4 +124,9 @@ UFBXSceneImporter::ProcessMesh()
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UFBXSceneImporter::CreateNodeMaterials()
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FBXImportSettings->GetMaterialProperties(FbxMaterial, Node->GetName());
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FBXImportSettings->GetMaterialProperties(FbxMaterial, Node->GetName());
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## FaceSet
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FbxGeometryElementMaterial* GetElementMaterial
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FbxGeometryElementMaterial(FbxLayerElementMaterial),
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