From 0ff5d1f87ec185eb59fe5e0390680a5da31df906 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Sun, 20 Jul 2025 20:49:57 +0800 Subject: [PATCH] vault backup: 2025-07-20 20:49:57 --- 03-UnrealEngine/Gameplay/PuerTS/Puerts Quick Start.md | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/03-UnrealEngine/Gameplay/PuerTS/Puerts Quick Start.md b/03-UnrealEngine/Gameplay/PuerTS/Puerts Quick Start.md index ad1b285..cf4d66f 100644 --- a/03-UnrealEngine/Gameplay/PuerTS/Puerts Quick Start.md +++ b/03-UnrealEngine/Gameplay/PuerTS/Puerts Quick Start.md @@ -88,4 +88,9 @@ GameScript->Start("QuickStart", Arguments); 可以参考:https://github.com/chexiongsheng/puerts_unreal_demo/blob/master/TypeScript/QuickStart.ts· -# \ No newline at end of file +# NEPY的问题 +NEPY插件有好几个痛点: +1. 通过自动生成C++代码进行符号导出,所以每次使用脚本调用新的引擎类都会产生c++编译,我支援的项目中每次都会产生1000+的编译任务,相当影响团队的开发效率。 +2. Python是弱类型语言,编码时容易写出bug或者卡壳。 +3. NEPY针对蓝图的支持比较糟糕,Puerts提供了mix蓝图方案。 +4. NEPY的资料太少,遇到问题大概率只能自己解决。Puerts的资料相对较多,有bug或者问题都可以在github向作者提问。 \ No newline at end of file