vault backup: 2025-06-09 17:32:09
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@ -39,4 +39,8 @@ DrawMaterial_CS_RT
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- AShaderWorldActor::UpdateCollisionMeshData:更新碰撞模型数据。
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- AShaderWorldActor::UpdateCollisionMeshData:更新碰撞模型数据。
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- AShaderWorldActor::CollisionGPU() <- AShaderWorldActor::CollisionManagement() <- AShaderWorldActor::Tick()
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- AShaderWorldActor::CollisionGPU() <- AShaderWorldActor::CollisionManagement() <- AShaderWorldActor::Tick()
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- FSpawnableMesh::UpdateSpawnableData
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- FSpawnableMesh::UpdateSpawnableData
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- AShaderWorldActor::ProcessSegmentedComputation() <- AShaderWorldActor::TerrainAndSpawnablesManagement() <- AShaderWorldActor::Tick()
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- AShaderWorldActor::ProcessSegmentedComputation() <- AShaderWorldActor::TerrainAndSpawnablesManagement() <- AShaderWorldActor::Tick()
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## Cache机制
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AShaderWorldActor::ProcessSegmentedComputation() <- AShaderWorldActor::TerrainAndSpawnablesManagement() <- AShaderWorldActor::Tick()
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