From 13c9c9e4572ea8d1d0a97100bc2cb916a8e70ab2 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Tue, 12 Mar 2024 15:35:15 +0800 Subject: [PATCH] vault backup: 2024-03-12 15:35:15 --- .../渲染功能/ShaderModel/GBuffer&Material&BasePass.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/GBuffer&Material&BasePass.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/GBuffer&Material&BasePass.md index 5b2ebc5..cc24261 100644 --- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/GBuffer&Material&BasePass.md +++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/GBuffer&Material&BasePass.md @@ -85,6 +85,9 @@ TargetVelocity / OutGBufferF = velocity / tangent //目前先不考虑输出Velo ? / ? / ? / ? ``` +ToonDataID在材质编辑器中会存在SubsurfaceColor.a中,ToonOutlineDataID在材质编辑器中会存在CustomData1(引脚名为ToonBufferB,考虑到Subsurface有一个CurvatureMap需要使用CustomData0,所以这里使用了CustomData1)。 + + 蓝色协议的方案 ![[蓝色协议的方案#GBuffer]]