vault backup: 2025-02-21 18:29:55
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@@ -43,10 +43,10 @@ rating: ⭐
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- [【翻译】西川善司的「实验做出的游戏图形」「GUILTY GEAR Xrd -SIGN-」中实现的「纯卡通动画的实时3D图形」的秘密,后篇](https://www.cnblogs.com/TracePlus/p/4205978.html "发布于 2015-01-06 14:23")
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- 知乎文章
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1. [ ] ***https://zhuanlan.zhihu.com/p/631214546
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2. https://zhuanlan.zhihu.com/p/513598386
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3. https://zhuanlan.zhihu.com/p/493802718
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4. [x] https://zhuanlan.zhihu.com/p/513228315
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-
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2. [ ] https://zhuanlan.zhihu.com/p/436850004
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3. https://zhuanlan.zhihu.com/p/513598386
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4. https://zhuanlan.zhihu.com/p/493802718
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5. [x] https://zhuanlan.zhihu.com/p/513228315
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### 贴图
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- base:基础色
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@@ -70,17 +70,15 @@ rating: ⭐
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- [x] detail(texcoord[1]):细节遮罩,磨损贴图?。用第二套UV,与底色正片叠底混合(mul)
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- [x] decal
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- VertexColor
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- VertexColor(R):褶皱与背面阴影Offset,将阴影向深处偏移
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- VertexColor(G):明度存储组件信息
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- VertexColor(B):存储部分细节
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- [x] VertexColor(R):AO
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- VertexColor(G):用于区分身体各个部位
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- VertexColor(B):描边粗细,也就是Backface Outline的挤出数值。
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- ~~VertexColor(A) ~~:不存在
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- OLM?
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### 额外渲染设置
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1. 骨骼模型
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### TODO
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- [x] 实现AmbientOcclusion叠加阴影效果。
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- [ ]
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- [x] 添加ToonDataAsset 控制是否接受阴影选项。
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## UnityChan
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