vault backup: 2025-02-21 18:29:55

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2025-02-21 18:29:55 +08:00
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@@ -43,10 +43,10 @@ rating: ⭐
- [【翻译】西川善司的「实验做出的游戏图形」「GUILTY GEAR Xrd -SIGN-」中实现的「纯卡通动画的实时3D图形」的秘密后篇](https://www.cnblogs.com/TracePlus/p/4205978.html "发布于 2015-01-06 14:23")
- 知乎文章
1. [ ] ***https://zhuanlan.zhihu.com/p/631214546
2. https://zhuanlan.zhihu.com/p/513598386
3. https://zhuanlan.zhihu.com/p/493802718
4. [x] https://zhuanlan.zhihu.com/p/513228315
-
2. [ ] https://zhuanlan.zhihu.com/p/436850004
3. https://zhuanlan.zhihu.com/p/513598386
4. https://zhuanlan.zhihu.com/p/493802718
5. [x] https://zhuanlan.zhihu.com/p/513228315
### 贴图
- base基础色
@@ -70,17 +70,15 @@ rating: ⭐
- [x] detailtexcoord[1]细节遮罩磨损贴图。用第二套UV与底色正片叠底混合mul
- [x] decal
- VertexColor
- VertexColor(R褶皱与背面阴影Offset将阴影向深处偏移
- VertexColor(G明度存储组件信息
- VertexColor(B存储部分细节
- [x] VertexColor(RAO
- VertexColor(G用于区分身体各个部位
- VertexColor(B描边粗细也就是Backface Outline的挤出数值。
- ~~VertexColor(A) ~~:不存在
- OLM
### 额外渲染设置
1. 骨骼模型
### TODO
- [x] 实现AmbientOcclusion叠加阴影效果。
- [ ]
- [x] 添加ToonDataAsset 控制是否接受阴影选项。
## UnityChan