vault backup: 2025-06-09 16:42:09

This commit is contained in:
BlueRose 2025-06-09 16:42:14 +08:00
parent ff0b661af4
commit 17bc988229

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@ -20,4 +20,23 @@ rating: ⭐
## AShaderWorldActor
#
## DrawMaterialToRenderTarget
USWorldSubsystem::DrawMaterialToRenderTarget
=>
SWShaderToolBox::DrawMaterial
=>
DrawMaterial_CS_RT
调用路径:
- AShaderWorldActor::RetrieveHeightAt好像没有引用检索高度
- AShaderWorldActor::ComputeHeight_Segmented_MapForClipMap
- AShaderWorldActor::ProcessSegmentedComputation() <- AShaderWorldActor::TerrainAndSpawnablesManagement() <- AShaderWorldActor::Tick()
- AShaderWorldActor::ComputeHeightMapForClipMap
- AShaderWorldActor::UpdateClipMap() <- AShaderWorldActor::TerrainAndSpawnablesManagement() <- AShaderWorldActor::Tick()
- AShaderWorldActor::ComputeDataLayersForClipMap
- AShaderWorldActor::UpdateClipMap() <- AShaderWorldActor::TerrainAndSpawnablesManagement() <- AShaderWorldActor::Tick()
- AShaderWorldActor::UpdateCollisionMeshData更新碰撞模型数据。
- AShaderWorldActor::CollisionGPU() <- AShaderWorldActor::CollisionManagement() <- AShaderWorldActor::Tick()
- FSpawnableMesh::UpdateSpawnableData
- AShaderWorldActor::ProcessSegmentedComputation() <- AShaderWorldActor::TerrainAndSpawnablesManagement() <- AShaderWorldActor::Tick()