vault backup: 2025-06-09 16:42:09
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@ -20,4 +20,23 @@ rating: ⭐
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## AShaderWorldActor
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## AShaderWorldActor
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#
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## DrawMaterialToRenderTarget
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USWorldSubsystem::DrawMaterialToRenderTarget
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=>
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SWShaderToolBox::DrawMaterial
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=>
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DrawMaterial_CS_RT
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调用路径:
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- AShaderWorldActor::RetrieveHeightAt(好像没有引用):检索高度
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- AShaderWorldActor::ComputeHeight_Segmented_MapForClipMap
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- AShaderWorldActor::ProcessSegmentedComputation() <- AShaderWorldActor::TerrainAndSpawnablesManagement() <- AShaderWorldActor::Tick()
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- AShaderWorldActor::ComputeHeightMapForClipMap
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- AShaderWorldActor::UpdateClipMap() <- AShaderWorldActor::TerrainAndSpawnablesManagement() <- AShaderWorldActor::Tick()
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- AShaderWorldActor::ComputeDataLayersForClipMap
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- AShaderWorldActor::UpdateClipMap() <- AShaderWorldActor::TerrainAndSpawnablesManagement() <- AShaderWorldActor::Tick()
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- AShaderWorldActor::UpdateCollisionMeshData:更新碰撞模型数据。
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- AShaderWorldActor::CollisionGPU() <- AShaderWorldActor::CollisionManagement() <- AShaderWorldActor::Tick()
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- FSpawnableMesh::UpdateSpawnableData
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- AShaderWorldActor::ProcessSegmentedComputation() <- AShaderWorldActor::TerrainAndSpawnablesManagement() <- AShaderWorldActor::Tick()
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