vault backup: 2024-10-12 19:08:18

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BlueRose 2024-10-12 19:08:18 +08:00
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@ -99,8 +99,10 @@ rating: ⭐⭐⭐
4. [ ] TODORayTacing描边方法。
7. [ ] ToonPostProcess
1. [ ] ToonBloom
2. [ ] 实现一波Anti-Lut
3. [ ] 考虑其他风格的ToneMapper可能还是使用LUT更好调整 https://zhuanlan.zhihu.com/p/716759929?utm_psn=1812047639874760707
2. [ ] ToonDiffusion对场景亮部进行降采样之后将亮度信息叠加到Toon物体的暗部上。
3. [ ] 晕染效果Background透过光功能。[[幻塔-Background透过光.png]]
4. [ ] 实现一波Anti-Lut
5. [ ] 考虑其他风格的ToneMapper可能还是使用LUT更好调整 https://zhuanlan.zhihu.com/p/716759929?utm_psn=1812047639874760707
1. [ ] CCA Tonemapping
2. [ ] GT Tonemapping https://github.com/yaoling1997/GT-ToneMapping
8. [ ] ToonRimLighting
@ -113,6 +115,7 @@ rating: ⭐⭐⭐
1. [ ] CustomDepth制作头发阴影偏移效果哦 https://zhuanlan.zhihu.com/p/689578355
12. [ ] ToonTranslucent
1. [ ] 通过模仿SingleLayerWater实现折射效果 https://zhuanlan.zhihu.com/p/657928532
2. [ ] 眉眼细节 [[幻塔-眉眼细节.png]]
13. [ ] 实现前向混合管线思路有21. Material直接计算光照结果。2. 自定义ToonBasePass到LightingPass后复制阴影贴图与Lumen渲染结果进行Composition。
1. 原神早期的方案:
1. 渲染地形(远景
@ -134,8 +137,6 @@ rating: ⭐⭐⭐
1. [ ] TODO: SDF贴图工具
3. [ ] ShadowPass https://zhuanlan.zhihu.com/p/619718145
1. [ ] 半分阴影[[幻塔-半程自阴影.png]]
19. [ ] ToonTranslucent
1. [ ] 眉眼细节 [[幻塔-眉眼细节.png]]
20. [ ] LookDev场景
1. [ ] https://zhuanlan.zhihu.com/p/394608910
21. [ ] 考虑往GBuffer中添加更多数据考虑Velocity以及SingleLayerWater

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