vault backup: 2024-10-12 19:08:18
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@ -99,8 +99,10 @@ rating: ⭐⭐⭐
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4. [ ] TODO:RayTacing描边方法。
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7. [ ] ToonPostProcess
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1. [ ] ToonBloom
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2. [ ] 实现一波Anti-Lut
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3. [ ] 考虑其他风格的ToneMapper(可能还是使用LUT更好调整) https://zhuanlan.zhihu.com/p/716759929?utm_psn=1812047639874760707
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2. [ ] ToonDiffusion:对场景亮部进行降采样,之后将亮度信息叠加到Toon物体的暗部上。
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3. [ ] 晕染效果,Background透过光功能。[[幻塔-Background透过光.png]]
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4. [ ] 实现一波Anti-Lut
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5. [ ] 考虑其他风格的ToneMapper(可能还是使用LUT更好调整) https://zhuanlan.zhihu.com/p/716759929?utm_psn=1812047639874760707
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1. [ ] CCA Tonemapping
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2. [ ] GT Tonemapping https://github.com/yaoling1997/GT-ToneMapping
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8. [ ] ToonRimLighting
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@ -113,6 +115,7 @@ rating: ⭐⭐⭐
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1. [ ] CustomDepth制作头发阴影偏移效果哦 https://zhuanlan.zhihu.com/p/689578355
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12. [ ] ToonTranslucent
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1. [ ] 通过模仿SingleLayerWater实现折射效果 https://zhuanlan.zhihu.com/p/657928532
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2. [ ] 眉眼细节 [[幻塔-眉眼细节.png]]
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13. [ ] 实现前向混合管线?思路有2:1. Material直接计算光照结果。2. 自定义ToonBasePass到LightingPass后,复制阴影贴图与Lumen渲染结果进行Composition。
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1. 原神早期的方案:
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1. 渲染地形(远景
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@ -134,8 +137,6 @@ rating: ⭐⭐⭐
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1. [ ] TODO: SDF贴图工具?
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3. [ ] ShadowPass https://zhuanlan.zhihu.com/p/619718145
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1. [ ] 半分阴影[[幻塔-半程自阴影.png]]
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19. [ ] ToonTranslucent
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1. [ ] 眉眼细节 [[幻塔-眉眼细节.png]]
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20. [ ] LookDev场景
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1. [ ] https://zhuanlan.zhihu.com/p/394608910
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21. [ ] 考虑往GBuffer中添加更多数据(考虑Velocity以及SingleLayerWater)
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08-Assets/Images/ImageBag/ToonRendering/幻塔-Background透过光.png
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