diff --git a/.obsidian/plugins/various-complements/histories.json b/.obsidian/plugins/various-complements/histories.json index 65a3cbc..8b2707e 100644 --- a/.obsidian/plugins/various-complements/histories.json +++ b/.obsidian/plugins/various-complements/histories.json @@ -1 +1 @@ -{"RigidBodyIndex":{"RigidBodyIndex":{"currentFile":{"count":1,"lastUpdated":1730280351906}}},"IOS&Android Engine Package":{"IOS&Android Engine Package":{"internalLink":{"count":1,"lastUpdated":1730702690372}}},"AI动捕优化思路:":{"AI动捕优化思路:":{"currentFile":{"count":1,"lastUpdated":1731243010285}}},"TODO清单":{"TODO清单":{"internalLink":{"count":1,"lastUpdated":1731553316709}}},"CustomThunk":{"CustomThunk":{"internalLink":{"count":1,"lastUpdated":1731555464503}}},"MobileTAA只做两帧混合":{"MobileTAA只做两帧混合":{"currentFile":{"count":1,"lastUpdated":1731557419798}}},"UMG组件作用笔记":{"UMG组件作用笔记":{"internalLink":{"count":1,"lastUpdated":1731557505574}}},"SequoiaCamShotEvalTemplate":{"SequoiaCamShotEvalTemplate":{"currentFile":{"count":1,"lastUpdated":1732609264076}}}} \ No newline at end of file +{"IOS&Android Engine Package":{"IOS&Android Engine Package":{"internalLink":{"count":1,"lastUpdated":1730702690372}}},"AI动捕优化思路:":{"AI动捕优化思路:":{"currentFile":{"count":1,"lastUpdated":1731243010285}}},"TODO清单":{"TODO清单":{"internalLink":{"count":1,"lastUpdated":1731553316709}}},"CustomThunk":{"CustomThunk":{"internalLink":{"count":1,"lastUpdated":1731555464503}}},"MobileTAA只做两帧混合":{"MobileTAA只做两帧混合":{"currentFile":{"count":1,"lastUpdated":1731557419798}}},"UMG组件作用笔记":{"UMG组件作用笔记":{"internalLink":{"count":1,"lastUpdated":1731557505574}}},"SequoiaCamShotEvalTemplate":{"SequoiaCamShotEvalTemplate":{"currentFile":{"count":1,"lastUpdated":1732609264076}}},"c++内存泄漏分析工具":{"c++内存泄漏分析工具":{"internalLink":{"count":1,"lastUpdated":1733137754779}}}} \ No newline at end of file diff --git a/02-Note/ASoul/动画相关/动捕逻辑.md b/02-Note/ASoul/动画相关/动捕逻辑.md index 275bf25..18d0ab5 100644 --- a/02-Note/ASoul/动画相关/动捕逻辑.md +++ b/02-Note/ASoul/动画相关/动捕逻辑.md @@ -487,4 +487,17 @@ LeftForeArm LeftHand RightArm RightForeArm -RightHand \ No newline at end of file +RightHand + + +# UE4 ChingMu重定向 +- 移植FullBody的以下语句。 +```c++ +bGetMotionData = Recv->SampleFullBodyData_AnimationThread(ValidIdentity, + ULiveDirectorStatics::GetUnixTime() - + UMotionUtils::BackSampleTime * 2, + SampledFullBodyData); +``` +- AChingmuMocapReceiverActor::Tick()仔细考虑。 + - DoSample() + - CalculatePackageAverageInterval() \ No newline at end of file