diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md index f1d74fa..1e00e20 100644 --- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md +++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md @@ -211,9 +211,14 @@ void FSceneRenderer::InitDynamicShadows(FRHICommandListImmediate& RHICmdList, FG 1. ShadowProjectionOnOpaque # ShadowDepths - FSceneRenderer::RenderShadowDepthMaps():位于CustomDepth之前。 - - RenderVirtualShadowMaps() + - **RenderVirtualShadowMaps()** - RenderShadowDepthMapAtlases() - - SortedShadowsForShadowDepthPass.ShadowMapCubemaps循环 + - SortedShadowsForShadowDepthPass.ShadowMapCubemaps循环。渲染点光源阴影立方体图 + - **FProjectedShadowInfo::RenderDepth()** + - **FProjectedShadowInfo::RenderTranslucencyDepths** + +## RenderDepth +FShadowParallelCommandListSet # Lights ### Shader