From 1bae223199e6ad7337cb8b3ebff75740b3f327dc Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Thu, 12 Dec 2024 18:54:53 +0800 Subject: [PATCH] vault backup: 2024-12-12 18:54:53 --- .../卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md index f1d74fa..1e00e20 100644 --- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md +++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md @@ -211,9 +211,14 @@ void FSceneRenderer::InitDynamicShadows(FRHICommandListImmediate& RHICmdList, FG 1. ShadowProjectionOnOpaque # ShadowDepths - FSceneRenderer::RenderShadowDepthMaps():位于CustomDepth之前。 - - RenderVirtualShadowMaps() + - **RenderVirtualShadowMaps()** - RenderShadowDepthMapAtlases() - - SortedShadowsForShadowDepthPass.ShadowMapCubemaps循环 + - SortedShadowsForShadowDepthPass.ShadowMapCubemaps循环。渲染点光源阴影立方体图 + - **FProjectedShadowInfo::RenderDepth()** + - **FProjectedShadowInfo::RenderTranslucencyDepths** + +## RenderDepth +FShadowParallelCommandListSet # Lights ### Shader