vault backup: 2024-12-12 18:54:53
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@ -211,9 +211,14 @@ void FSceneRenderer::InitDynamicShadows(FRHICommandListImmediate& RHICmdList, FG
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1. ShadowProjectionOnOpaque
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# ShadowDepths
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- FSceneRenderer::RenderShadowDepthMaps():位于CustomDepth之前。
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- RenderVirtualShadowMaps()
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- **RenderVirtualShadowMaps()**
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- RenderShadowDepthMapAtlases()
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- SortedShadowsForShadowDepthPass.ShadowMapCubemaps循环
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- SortedShadowsForShadowDepthPass.ShadowMapCubemaps循环。渲染点光源阴影立方体图
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- **FProjectedShadowInfo::RenderDepth()**
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- **FProjectedShadowInfo::RenderTranslucencyDepths**
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## RenderDepth
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FShadowParallelCommandListSet
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# Lights
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### Shader
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