vault backup: 2024-02-13 23:02:30

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BlueRose 2024-02-13 23:02:30 +08:00
parent c6ab3c7902
commit 1be66ebe1d

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@ -138,6 +138,44 @@ for root, subdirs, files in os.walk(psaDirPath):
bpy.ops.object.delete() bpy.ops.object.delete()
``` ```
**绯红结系批量转换代码**
```python
import bpy
import os
import math
from io_import_scene_unreal_psa_psk_280 import *
from better_fbx import *
pskPath = 'C:\\Users\\BlueRose\\Desktop\\ScarletNexus\\Game\\Character\\ch\\ch0100\\04_Mesh\\SM_ch0100.pskx'
psaPath = 'C:\\Users\\BlueRose\\Desktop\\ScarletNexus\\Game\\Character\\ch\\ch0100\\05_Animation\\000_BM_N\\SK_ch0100.psa'
fbxExportPath = 'C:\\Users\\BlueRose\\Desktop\\ScarletNexus\\Game\\Character\\ch\\ch0100\\05_Animation\\000_BM_N\\'
# 清空并且设置为60fps
bpy.ops.scene.new(type='EMPTY')
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()
bpy.context.scene.render.fps = 60
# 导入骨骼以及动画(所有NLA)
pskimport(pskPath, bReorientBones = False, bImportmesh = False, bImportbone = True)
psaimport(psaPath, bActionsToTrack = True)
for obj in bpy.data.objects:
print(obj.type)
if obj.type=='ARMATURE':
currentSkeleton = obj
print(currentSkeleton.animation_data.action)
for action in bpy.data.actions:
# print(action)
currentSkeleton.animation_data.action = action
bpy.ops.better_export.fbx(filepath= fbxExportPath+ action.name + ".fbx",my_fbx_format="binary",use_selection=False,use_visible=True)
# print(currentSkeleton.animation_data.action)
# print(bpy.data.objects["SM_ch0100.ao"].animation_data.action)
```
## 添加平滑组 ## 添加平滑组
```python ```python
import bpy import bpy
@ -161,6 +199,7 @@ import math
for action in bpy.data.actions: for action in bpy.data.actions:
print(action) print(action)
action.name
bpy.data.actions["AS_ch0100_016_AL_walk"].name = "AS_ch0100_016_AL_walk" bpy.data.actions["AS_ch0100_016_AL_walk"].name = "AS_ch0100_016_AL_walk"