diff --git a/03-UnrealEngine/Sequence/Sequence Runtime Binding.md b/03-UnrealEngine/Sequence/Sequence Runtime Binding.md index 260eae6..e8fd103 100644 --- a/03-UnrealEngine/Sequence/Sequence Runtime Binding.md +++ b/03-UnrealEngine/Sequence/Sequence Runtime Binding.md @@ -160,9 +160,11 @@ FAudioTrackEditor::HandleAssetAdded(UObject* Asset, const FGuid& TargetObjectGui ## MovieSceneSkeletalAnimationTrack - UMovieSceneSkeletalAnimationTrack - UMovieSceneSkeletalAnimationSection + - FMovieSceneSkeletalAnimationParams + - `TObjectPtr Animation` - FSkeletalAnimationTrackEditor - UMovieSceneSkeletalAnimationSystem -- FSkeletalAnimationTrackEditMode +- ~~FSkeletalAnimationTrackEditMode~~ Track的编辑器注册位于MovieSceneToolsModule.cpp: ```c++