vault backup: 2024-08-05 18:24:51
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@ -122,13 +122,15 @@ FORCEINLINE FSceneTextures& GetActiveSceneTextures() { return ViewFamily.GetScen
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# OutlinePass
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## 距离对于后处理深度描边的关系
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需要针对极近距离进行处理。
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- 最大深度采样值的最小值为100
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| 距离 | 最小深度采样 | 最大深度采样 |
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| :-----: | :----: | :----: |
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| 100cm | | |
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| 200cm | | |
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| 500cm | | |
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| 1000cm | | |
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| 100cm | 1 | 10 |
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| 200cm | 2 | 20 |
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| 500cm | 5 | 50 |
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| 1000cm | | 100 |
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| 2000cm | | |
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| 5000cm | | |
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| 10000cm | | |
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