From 1d85ab331b0a5c70681743f440bf6dc4fb7e8660 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Mon, 5 Aug 2024 18:24:51 +0800 Subject: [PATCH] vault backup: 2024-08-05 18:24:51 --- .../渲染功能/ToonPostLightingPass/OutlinePass.md | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ToonPostLightingPass/OutlinePass.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ToonPostLightingPass/OutlinePass.md index e8bae23..256c553 100644 --- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ToonPostLightingPass/OutlinePass.md +++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ToonPostLightingPass/OutlinePass.md @@ -122,13 +122,15 @@ FORCEINLINE FSceneTextures& GetActiveSceneTextures() { return ViewFamily.GetScen # OutlinePass ## 距离对于后处理深度描边的关系 +需要针对极近距离进行处理。 +- 最大深度采样值的最小值为100 | 距离 | 最小深度采样 | 最大深度采样 | | :-----: | :----: | :----: | -| 100cm | | | -| 200cm | | | -| 500cm | | | -| 1000cm | | | +| 100cm | 1 | 10 | +| 200cm | 2 | 20 | +| 500cm | 5 | 50 | +| 1000cm | | 100 | | 2000cm | | | | 5000cm | | | | 10000cm | | |