diff --git a/.obsidian/plugins/various-complements/histories.json b/.obsidian/plugins/various-complements/histories.json
index 8b2707e..c0721db 100644
--- a/.obsidian/plugins/various-complements/histories.json
+++ b/.obsidian/plugins/various-complements/histories.json
@@ -1 +1 @@
-{"IOS&Android Engine Package":{"IOS&Android Engine Package":{"internalLink":{"count":1,"lastUpdated":1730702690372}}},"AI动捕优化思路:":{"AI动捕优化思路:":{"currentFile":{"count":1,"lastUpdated":1731243010285}}},"TODO清单":{"TODO清单":{"internalLink":{"count":1,"lastUpdated":1731553316709}}},"CustomThunk":{"CustomThunk":{"internalLink":{"count":1,"lastUpdated":1731555464503}}},"MobileTAA只做两帧混合":{"MobileTAA只做两帧混合":{"currentFile":{"count":1,"lastUpdated":1731557419798}}},"UMG组件作用笔记":{"UMG组件作用笔记":{"internalLink":{"count":1,"lastUpdated":1731557505574}}},"SequoiaCamShotEvalTemplate":{"SequoiaCamShotEvalTemplate":{"currentFile":{"count":1,"lastUpdated":1732609264076}}},"c++内存泄漏分析工具":{"c++内存泄漏分析工具":{"internalLink":{"count":1,"lastUpdated":1733137754779}}}}
\ No newline at end of file
+{"AI动捕优化思路:":{"AI动捕优化思路:":{"currentFile":{"count":1,"lastUpdated":1731243010285}}},"TODO清单":{"TODO清单":{"internalLink":{"count":1,"lastUpdated":1731553316709}}},"CustomThunk":{"CustomThunk":{"internalLink":{"count":1,"lastUpdated":1731555464503}}},"MobileTAA只做两帧混合":{"MobileTAA只做两帧混合":{"currentFile":{"count":1,"lastUpdated":1731557419798}}},"UMG组件作用笔记":{"UMG组件作用笔记":{"internalLink":{"count":1,"lastUpdated":1731557505574}}},"SequoiaCamShotEvalTemplate":{"SequoiaCamShotEvalTemplate":{"currentFile":{"count":1,"lastUpdated":1732609264076}}},"c++内存泄漏分析工具":{"c++内存泄漏分析工具":{"internalLink":{"count":1,"lastUpdated":1733137754779}}},"Lights":{"Lights":{"currentFile":{"count":1,"lastUpdated":1733637911876}}}}
\ No newline at end of file
diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md
index b876cc4..062dee8 100644
--- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md
+++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md
@@ -12,7 +12,10 @@ rating: ⭐
 
 ## 相关Paas
 1. ShadowDepths
-
+2. Lights 
+	1. DirectLighting
+		1. UnbatchedLights
+			1. ShadowProjectionOnOpaque
 
 # 其他
 顺序:
@@ -22,8 +25,6 @@ FSceneRenderer::CreateDynamicShadows
 =>
 FSceneRenderer::CreatePerObjectProjectedShadow
 
-
-
 ```c++
 if (!IsForwardShadingEnabled(ShaderPlatform))  
 {