vault backup: 2024-09-29 18:07:26

This commit is contained in:
BlueRose 2024-09-29 18:07:26 +08:00
parent 6b2343413b
commit 1e9cfbfab3
2 changed files with 93 additions and 3 deletions

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1. 删除EOE所有角色不包含资产。 1. 删除EOE所有角色不包含资产。
2. 部署大棚P4V并且拉取工程。 2. 部署大棚P4V并且拉取工程。
3. 研究并且部署P4触发器以此来规避P4资产大小写的问题。 3. 研究并且部署P4触发器以此来规避P4资产大小写的问题。
# 9.18~9.20 # 9.18~9.20
1.
# 9.23~9.29
1. 修复道具BP_Balloon_01、BP_FeathersFalling_01、BP_FeathersFalling_02问题。
2. 实现枝江冬季显示场景铺雪与商业路口樱花消失。
3. MultiView采集卡添加。
# 问题 # 问题
1. 功能测试问题: 1. 功能测试问题:

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TsScreenPlayerTextureRenderer => AMultiViewActor TsScreenPlayerTextureRenderer => AMultiViewActor
# 多屏与采集卡
以Preview为例
TsDirectorCamManagerActor.ts
```c++
this.PreviewWindow = UE.MultiViewActor.Open(this.GetWorld(), UE.EMultiViewCameraLayout.Display_1920x1080_Layout_4x4, UE.EMultiViewMultiGPUMode.HalfSplit)
this.PreviewWindow.SetRenderFeaturePlanarReflection(false);
this.PreviewWindow.SetRenderFeatureNiagara(false);
// video output
let videoOutputParam = new UE.VideOutputParam()
videoOutputParam.bBlackMagicCard = false
videoOutputParam.bLazyStart = false
this.PreviewWindow.StartVideoOutput(videoOutputParam)
```
PVW&PGM使用 **BLACKMAGIC_OUTPUT_CONFIG_HORIZONTAL**  也就是/Game/ResArt/BlackmagicMedia/MO_BlackmagicVideoOutput。
```ts
export function StartVideoOutput(camManager : TsDirectorCamManagerActor, targetWindow : UE.MultiViewActor):void{
let videoOutpuParam = new UE.VideOutputParam()
videoOutpuParam.FilmbackMode = camManager.FilmbackMode
videoOutpuParam.OutputConfigPath = BLACKMAGIC_OUTPUT_CONFIG_HORIZONTAL
videoOutpuParam.bBlackMagicCard = true
videoOutpuParam.bLazyStart = false
if(camManager.FilmbackMode == UE.EFilmbackMode.EFM_1080x1920){
videoOutpuParam.MatV2H = GetV2HMaterialInstace(camManager)
}
targetWindow.StartVideoOutput(videoOutpuParam)
}
```
- DirectorMode.PreviewbBlackMagicCard = false
- PVW&PGMbBlackMagicCard = true
## c++
核心函数在于**AMultiViewActor::StartVideoOutput**
# UDeckLinkMediaCapture
m_DeckLinkOutputDevice = DeckLinkDiscovery->GetDeviceByName(m_DeviceName);
```c++
FDeckLinkDeviceDiscovery::DeckLinkDeviceArrived(IDeckLink *device)
{
/*TComPtr<IDeckLink> device_;
device_ = device;*/
TComPtr<FDeckLinkOutputDevice> newDeviceComPtr = new FDeckLinkOutputDevice(device);
if (!newDeviceComPtr->Init())
return S_OK;
std::lock_guard<std::recursive_mutex> lock(m_DeviceMutex);
FString deviceName = newDeviceComPtr->GetDeviceName();//看这个Com对象的设备名称是否对应
if (!m_Devices.Contains(deviceName) )
{
m_Devices.Add(deviceName,newDeviceComPtr);
}
return S_OK;
}
```
DeckLinkDeviceArrived调用逻辑位于**DeckLinkAPI_h.h**。
## ADeckLinkOutputActor
ADeckLinkOutputActor的DeviceName 默认值为"DeckLink Mini Monitor 4K";
判断错误函数
UMediaCapture::CaptureTextureRenderTarget2D()=>UMediaCapture::StartSourceCapture() => ValidateMediaOutput()
```c++
bool UMediaCapture::ValidateMediaOutput() const
{
if (MediaOutput == nullptr)
{ UE_LOG(LogMediaIOCore, Error, TEXT("Can not start the capture. The Media Output is invalid."));
return false;
}
FString FailureReason;
if (!MediaOutput->Validate(FailureReason))
{ UE_LOG(LogMediaIOCore, Error, TEXT("Can not start the capture. %s."), *FailureReason);
return false;
}
if(DesiredCaptureOptions.bAutostopOnCapture && DesiredCaptureOptions.NumberOfFramesToCapture < 1)
{ UE_LOG(LogMediaIOCore, Error, TEXT("Can not start the capture. Please set the Number Of Frames To Capture when using Autostop On Capture in the Media Capture Options"));
return false;
}
return true;
}
```