vault backup: 2025-04-17 23:55:12
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15. [ ] TSR
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15. [ ] TSR
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1. [ ] [UE TAAU详细解析](https://zhuanlan.zhihu.com/p/681910495)
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1. [ ] [UE TAAU详细解析](https://zhuanlan.zhihu.com/p/681910495)
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2. [ ] [UE TSR详细解析](https://zhuanlan.zhihu.com/p/682350835)
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2. [ ] [UE TSR详细解析](https://zhuanlan.zhihu.com/p/682350835)
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3. [ ] [GDC2025 : Generalized Stylized Post Processing Outline](https://zhuanlan.zhihu.com/p/1895785690161198348)
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16. [ ] [[Toon多光源参考|Toon多光源后处理Pass]]
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16. [ ] [[Toon多光源参考|Toon多光源后处理Pass]]
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17. [ ] [【虚幻5】UE_动画变形工具(晶格变形)](https://www.bilibili.com/video/BV1DsR3YoEML/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e)
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17. [ ] [【虚幻5】UE_动画变形工具(晶格变形)](https://www.bilibili.com/video/BV1DsR3YoEML/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e)
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18. [ ] 月下幻影的掰法线思路:`N = _Scale * NoL * L + N`尝试找到使用场景。资产路径`/Game/ToonContentExample/MaterialUtility/NormalOffsetToDirectionalLight/M_NormalOffsetToDirectionalLight`
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18. [ ] 月下幻影的掰法线思路:`N = _Scale * NoL * L + N`尝试找到使用场景。资产路径`/Game/ToonContentExample/MaterialUtility/NormalOffsetToDirectionalLight/M_NormalOffsetToDirectionalLight`
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